Each Split can return the Time of Day, Time from Gun or Time from Chip Start (As defined by the last Start type Split) in a variety of formats.
Time Definitions
| SplitName | Returns the Split time from Gun or Chip Start according to the Contest Time Mode and Contest time format |
| SplitName.TOD | Returns the Time of Day (raw decoder time) for the Split according to the Contest time format |
| SplitName.Gun | Returns the time from Gun for the split according to the Contest time format |
| SplitName.Chip | Returns the time from Chip Start according to the Contest time format |
| SplitName.Sector | Returns the time from the previous split according to the Contest time format |
| LegName | Returns the Leg Time according to the Contest time format |
Time Formatting
Times from Splits / Sectors can be called either directly in the default Contest time format or as either formatted Text, Decimal Time or Rounded Time. These formats can also be appended to the different time definitions to call each of those in the desired format.
| .Text | Returns the formatted time of the Split according to the Contest time format |
| .Decimal | Returns the split as a decimal time (time in seconds) |
| .Rounded | Returns the rounded time of the split according to the Contest rounding settings |
e.g. [SplitName.TOD.Decimal] returns the Time of Day of the Split as a decimal value (time in seconds).