Forgot your password? Register
Working with Markers/Impulses

Markers are timestamps from the timing system that are created for example by pressing a button or through a photo cell.

When using Raw Data Mode, they can be accessed through Advanced Rules:

In this example, there is a photo cell after the finish line. Result 1 returns the first marker impulse after crossing the finish line.

×

Do you have a question?

Our team is happy to advise you personally.

Contact us!

The team at RACE RESULT will be happy to assess your individual needs, troubleshoot existing issues and answer any questions that you might have. Feel free to reach out through the provided form now.

If you have a support question, please add your event ID!

I have read the data privacy terms.